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> 12 février 2021<br>Naming and Mapping the Gods in the Ancient Mediterranean. Spaces, Mobilities, Imaginaries
grazing and browsing there is limited evidence for frequent fire activities in this period. These findings lesser extent precipitation explained some variation in local vegetation openness but heterogeneity remained for modern conservation and rewilding particularly in maintaining diversity through disturbance and megafaunal This study reconstructs Last Interglacial vegetation in temperate Europe, revealing a highly heterogeneous closed-forest paradigm: Cross-scale vegetation structure in temperate Europe before the late-Quaternary megafauna
durée we can hope to fully understand such processes and their implications. In this article we identify feedback processes and cascading effects. We argue that it is only by studying human environment interactions unclear precisely how our activities are altering them in part because ecosystems are dynamic systems structured identify some of the key challenges faced in integrating long-term datasets with those of other areas of sustainability and suggest some useful ways forward. Specifically we highlight the potential of the historical sciences Challenges: The Need to Model Socio-Environmental Systems in the Longue Durée
for both endemic vascular plants in neotropical regions and multi-taxa in tropical forests worldwide validating protection status. In conclusion this study provides insights into nature conservation efforts in areas with study evaluates the vulnerability of natural heritage in the Northeast Ecuadorian Amazon NEA from the perspective Vulnerability assessment of natural heritage in the North-Eastern Ecuadorian Amazon using land use cover
primary forests located in temperate Europe and to clarify their long-term dynamics. We focussed on the beech-fir since c. 4000 BP. At the local scale in the heart of the OGFs we detected direct traces of human activities observed in contemporary OGFs can be attributed to the characteristics of maturity that have emerged in the Fagus sylvatica L.-Abies alba Mill. forest located in the montane belt of Romanian Carpathian Mountains extracted from one peat bog Romania and one lake France in proximity to six best-preserved Old-Growth Forests beech-fir forest, the baseline natural forest ecosystem in the montane belt of temperate Europe: questioning
herbivores alive today in Europe are only a small remnant of the large species that existed in high diversity regeneration and tend to decline in closed dense forests. Quercus and Corylus may thrive in systems affected by megafauna megafauna herbivory or fire whilst Taxus is fire-sensitive but can thrive in grazed systems. Using pollen-based reconstructions REVEALS we investigated the proportional cover of these three focal taxa in the Last Interglacial early mid-Holocene 8700 5700 BP . 3. We found that woodlands in the Last Interglacial exhibited higher abundance of disturbance-favoured trees and shrubs in European temperate woodlands prior to the late-quaternary
legacies of centuries-old charcoal making practices in a mountain forest of the northern Pyrenees.
exists at any other site in the Pyrenees or in the Alps elsewhere in Europe. We tentatively link this moraine Age period. In this study we attempt to bridge this knowledge gap by dating four moraines in the Western-Central evolution of Pyrenean glaciers is rather well-known Holocene glacier behavior is much less constrained except Holocene glacier chronology in the Pyrenees. The moraine age of 7.8 1.1 ka n 5 is a novel finding as no evidence cold event. We propose a paleoclimatic interpretation of this Holocene glacial evolution in conjunction Holocene glacier evolution in the Pyrenees based on 36Cl cosmic-ray exposure dating (Troumouse Cirque
Navigation of robots among humans is still an open problem especially in confined locations e.g. narrow m should behave when crossing a human in a narrow corridor in order to increase its usability. Two experiments a human in a narrow corridor both modifying the robot trajectory and glancing at the human is necessary increase the usability of the robot. We suggest using mutual manifestness is crucial for an anthropomorphic the results of this experiment and the literature we then designed a robot behavior exhibiting mutual Constraint and Head Gaze on Usability for Robot Navigation in a Corridor
game characteristics diversity on enjoyment in isolation and in interaction with game design factors systematic 2210880 https hal.science hal-04110722 Enjoyment is a widely assessed dimension of the video game player studies covered major aspects of game design such as in-game contents input output information and to a lesser meta-analysis showed that only the presence of music in the game had a significant effect on enjoyment. Other Player Enjoyment in Video Games: A Systematic Review and Meta-analysis of the Effects of Game Design