Résultats de recherche pour Clash Royale(Sítio Web:nn55.vip)Lady in Red.lxb, page 12 sur 246

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  1. The socio-ecological legacies of centuries-old charcoal making practices in a mountain forest of the northern Pyrenees.

    legacies of centuries-old charcoal making practices in a mountain forest of the northern Pyrenees.

    • Type : Article
    • - Mis à jour le 04/11/2021
  2. Holocene glacier evolution in the Pyrenees based on 36Cl cosmic-ray exposure dating (Troumouse Cirque, Pyrenees National Park)

    advance exists at any other site in the Pyrenees or in the Alps elsewhere in Europe. We tentatively link this Age period. In this study we attempt to bridge this knowledge gap by dating four moraines in the Western-Central Western-Central Pyrenees using in situ chlorine-36 cosmic-ray exposure dating of moraine boulders. Ages of robust directly dated Holocene glacier chronology in the Pyrenees. The moraine age of 7.8 1.1 ka n 5 is interpretation of this Holocene glacial evolution in conjunction with the radiocarbon ages from nearby Holocene glacier evolution in the Pyrenees based on 36Cl cosmic-ray exposure dating (Troumouse Cirque

    • Type : Article
    • - Mis à jour le 02/07/2025
  3. Evaluating the Impact of Time-to-Collision Constraint and Head Gaze on Usability for Robot Navigation in a Corridor

    m should behave when crossing a human in a narrow corridor in order to increase its usability. Two experiments among humans is still an open problem especially in confined locations e.g. narrow corridors doors . at the human. Experiment 2 evaluated this behavior in real situations of pedestrians crossing a robot. second experiment showed that when crossing a human in a narrow corridor both modifying the robot trajectory for an anthropomorphic robot when crossing a human in a corridor. It should be conveyed both by altering Constraint and Head Gaze on Usability for Robot Navigation in a Corridor

    • Type : Article
    • - Mis à jour le 18/01/2024
  4. Should my automated car drive as I do? Investigating speed preferences of drivengers in various driving conditions

    points. In a scenario-based experimental protocol participants were exposed to written scenarios in which respect to driver-related variables such as trust in ACs and contextual variables of the driving activity which a character is driven by a SAE level 3 AC in different combinations of conditions i.e. types of roads AC to drive and how fast they would manually drive in the same situation. Through analyses of variance do? Investigating speed preferences of drivengers in various driving conditions

    • Type : Article
    • - Mis à jour le 13/02/2023
  5. Effects of environmental, vehicle and human factors on comfort in partially automated driving: A scenario-based study

    and human factors e.g. trust in automated cars on passenger comfort in an automated car classified as exposed to scenarios in which a character is driven by an SAE Level 3 automated car in different combinations improved comfort in these two last conditions considered either individually or in combination. Cluster varying levels of trust in automated cars. This study suggests that optimizing comfort in automated cars should literature on the experience of humans as passengers in partially automated cars. The present study therefore environmental, vehicle and human factors on comfort in partially automated driving: A scenario-based study

    • Type : Article
    • - Mis à jour le 05/07/2022
  6. Is That You I Hear? Speaker Familiarity Modulates Neural Signatures of Lexical-semantic Activation in 18-month-old Infants

    develops between 18 and 24 months of age in monolingual infants. In the present study we aimed to examine familiarity facilitates lexical-semantic activation in the infant brain. We recorded the brain activity they were not familiarized. The ERPs were measured in response to related and unrelated target words. Our processing are less mature. Our results show that even in the absence of personal relation with a speaker familiarity idea that extralinguistic information plays a role in infant lexical-semantic activation. Lien vers l'article Neural Signatures of Lexical-semantic Activation in 18-month-old Infants

    • Type : Article
    • - Mis à jour le 25/11/2024
  7. Head-up displays in action video games: the effects of physical and semantic characteristics on player performance and experience

    experienced players was particularly affected in this case. In contrast the results did not show that altering performance and subjective experience of players in action video games. HUDs are a very common way to processing perspective. Four experiments were conducted in which players of different levels of expertise played Head-up displays in action video games: the effects of physical and semantic characteristics on player

    • Type : Article
    • - Mis à jour le 29/06/2022
  8. Mental strategies and resting state EEG: Effect on high alpha amplitude modulation by neurofeedback in healthy young adults

    The verbatim was then classified in pre-established categories in order to examine the effect of type during NFB training has been little investigated. In a single session of NFB training 6*3 min training during training a factor that may optimize inclusion in NFB protocols. The present results also corroborate high alpha amplitude modulation by neurofeedback in healthy young adults

    • Type : Article
    • - Mis à jour le 22/03/2023
  9. Player Enjoyment in Video Games: A Systematic Review and Meta-analysis of the Effects of Game Design Choices

    game characteristics diversity on enjoyment in isolation and in interaction with game design factors systematic studies covered major aspects of game design such as in-game contents input output information and to a lesser meta-analysis showed that only the presence of music in the game had a significant effect on enjoyment. Other Player Enjoyment in Video Games: A Systematic Review and Meta-analysis of the Effects of Game Design

    • Type : Article
    • - Mis à jour le 03/07/2023
  10. On the ecological impact of prehistoric hunter-gatherers in Europe: Early Holocene (Mesolithic) and Last Interglacial (Neanderthal) foragers compared

    fully explain the pollen-based vegetation patterns in Europe during these periods. To explore this issue substantially modified by humans by the Early Holocene. In scenarios where human-induced burning was minimal ecological impact of prehistoric hunter-gatherers in Europe: Early Holocene (Mesolithic) and Last Interglacial

    • Type : Article
    • - Mis à jour le 24/10/2025