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  1. The socio-ecological legacies of centuries-old charcoal making practices in a mountain forest of the northern Pyrenees.

    legacies of centuries-old charcoal making practices in a mountain forest of the northern Pyrenees.

    • Type : Article
    • - Mis à jour le 04/11/2021
  2. Holocene glacier evolution in the Pyrenees based on 36Cl cosmic-ray exposure dating (Troumouse Cirque, Pyrenees National Park)

    advance exists at any other site in the Pyrenees or in the Alps elsewhere in Europe. We tentatively link this evolution of Pyrenean glaciers is rather well-known Holocene glacier behavior is much less constrained except Age period. In this study we attempt to bridge this knowledge gap by dating four moraines in the Western-Central Holocene glacier chronology in the Pyrenees. The moraine age of 7.8 1.1 ka n 5 is a novel finding as no evidence glacier variability on first human settlements in the region is discussed. Article disponible sur le site Holocene glacier evolution in the Pyrenees based on 36Cl cosmic-ray exposure dating (Troumouse Cirque

    • Type : Article
    • - Mis à jour le 02/07/2025
  3. Evaluating the Impact of Time-to-Collision Constraint and Head Gaze on Usability for Robot Navigation in a Corridor

    mutual manifestness is crucial for an anthropomorphic robot when crossing a human in a corridor. It should Navigation of robots among humans is still an open problem especially in confined locations e.g. narrow m should behave when crossing a human in a narrow corridor in order to increase its usability. Two experiments a human in a narrow corridor both modifying the robot trajectory and glancing at the human is necessary at the human. Experiment 2 evaluated this behavior in real situations of pedestrians crossing a robot. Constraint and Head Gaze on Usability for Robot Navigation in a Corridor

    • Type : Article
    • - Mis à jour le 18/01/2024
  4. Should my automated car drive as I do? Investigating speed preferences of drivengers in various driving conditions

    points. In a scenario-based experimental protocol participants were exposed to written scenarios in which which a character is driven by a SAE level 3 AC in different combinations of conditions i.e. types of roads respect to driver-related variables such as trust in ACs and contextual variables of the driving activity AC to drive and how fast they would manually drive in the same situation. Through analyses of variance do? Investigating speed preferences of drivengers in various driving conditions

    • Type : Article
    • - Mis à jour le 13/02/2023
  5. Effects of environmental, vehicle and human factors on comfort in partially automated driving: A scenario-based study

    exposed to scenarios in which a character is driven by an SAE Level 3 automated car in different combinations Céline Lemercier CLLE Although it is key to improving acceptability there is sparse scientific literature and human factors e.g. trust in automated cars on passenger comfort in an automated car classified as improved comfort in these two last conditions considered either individually or in combination. Cluster varying levels of trust in automated cars. This study suggests that optimizing comfort in automated cars should environmental, vehicle and human factors on comfort in partially automated driving: A scenario-based study

    • Type : Article
    • - Mis à jour le 05/07/2022
  6. Head-up displays in action video games: the effects of physical and semantic characteristics on player performance and experience

    experienced players was particularly affected in this case. In contrast the results did not show that altering performance and subjective experience of players in action video games. HUDs are a very common way to processing perspective. Four experiments were conducted in which players of different levels of expertise played video games. The physical characteristics of HUD that is the physical appearance of the information on screen Experiments 1 2 and the semantic characteristics that is the composition nature and content of the information Head-up displays in action video games: the effects of physical and semantic characteristics on player

    • Type : Article
    • - Mis à jour le 29/06/2022
  7. Mental strategies and resting state EEG: Effect on high alpha amplitude modulation by neurofeedback in healthy young adults

    The verbatim was then classified in pre-established categories in order to examine the effect of type Neurofeedback NFB is a brain-computer interface which allows individuals to modulate their brain activity during NFB training has been little investigated. In a single session of NFB training 6*3 min training during training a factor that may optimize inclusion in NFB protocols. The present results also corroborate high alpha amplitude modulation by neurofeedback in healthy young adults

    • Type : Article
    • - Mis à jour le 22/03/2023
  8. Player Enjoyment in Video Games: A Systematic Review and Meta-analysis of the Effects of Game Design Choices

    game characteristics diversity on enjoyment in isolation and in interaction with game design factors systematic 2210880 https hal.science hal-04110722 Enjoyment is a widely assessed dimension of the video game player studies covered major aspects of game design such as in-game contents input output information and to a lesser meta-analysis showed that only the presence of music in the game had a significant effect on enjoyment. Other Player Enjoyment in Video Games: A Systematic Review and Meta-analysis of the Effects of Game Design

    • Type : Article
    • - Mis à jour le 03/07/2023
  9. On the ecological impact of prehistoric hunter-gatherers in Europe: Early Holocene (Mesolithic) and Last Interglacial (Neanderthal) foragers compared

    fully explain the pollen-based vegetation patterns in Europe during these periods. To explore this issue substantially modified by humans by the Early Holocene. In scenarios where human-induced burning was minimal ecological impact of prehistoric hunter-gatherers in Europe: Early Holocene (Mesolithic) and Last Interglacial

    • Type : Article
    • - Mis à jour le 24/10/2025
  10. LUNTIAN: An Agent-Based Model of an Industrial Tree Plantation for Promoting Sustainable Harvesting in the Philippines

    response to deforestation and the decline in native wood resources in the Philippines. This study presents growth model with results demonstrating alignment in growth trends and spatial distributions thereby supporting exploration of sustainable ITP management strategies in the Philippines by offering a robust framework for management strategies for industrial tree plantations in the Philippines, demonstrating both profitability Tree Plantation for Promoting Sustainable Harvesting in the Philippines

    • Type : Article
    • - Mis à jour le 17/11/2025