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> 12 février 2021<br>Naming and Mapping the Gods in the Ancient Mediterranean. Spaces, Mobilities, Imaginaries
were exposed to written scenarios in which a character is driven by a SAE level 3 AC in different combinations benefits might vary with respect to driver-related variables such as trust in ACs and contextual variables unexplored. The objective of this study was to investigate these points. In a scenario-based experimental protocol condition participants were asked to indicate how fast they would prefer their AC to drive and how fast they would identical to theirs. Overall the results of this study suggest that it would be more beneficial to implement of how automated cars (ACs) should drive converge to show that a personalized automated driving-style do? Investigating speed preferences of drivengers in various driving conditions
aspects of game design such as in-game contents input output information and to a lesser extent multiplayer game characteristics diversity on enjoyment in isolation and in interaction with game design factors systematic literature review and a meta-analysis were conducted to provide a more comprehensive view of the elements meta-analysis showed that only the presence of music in the game had a significant effect on enjoyment. Other systematic use of standardized scales to measure enjoyment and use of multidimensional scales or physiological Player Enjoyment in Video Games: A Systematic Review and Meta-analysis of the Effects of Game Design
trust in automated cars on passenger comfort in an automated car classified as Level 3 according to the were exposed to scenarios in which a character is driven by an SAE Level 3 automated car in different combinations corresponded to varying levels of trust in automated cars. This study suggests that optimizing comfort in automated improved comfort in these two last conditions considered either individually or in combination. Cluster analysis revealed four profiles trusting in automation averse to speed reduction risk averse and mistrusting environmental, vehicle and human factors on comfort in partially automated driving: A scenario-based study
subjective experience of players in action video games. HUDs are a very common way to display contextual information and when their nature was relevant to the main task players have to perform within the game. The performance experienced players was particularly affected in this case. In contrast the results did not show that altering Baldéric Gazagne Anthony Ravassa This study aimed to investigate how different characteristics of head-up processing perspective. Four experiments were conducted in which players of different levels of expertise played Head-up displays in action video games: the effects of physical and semantic characteristics on player
amplitude. We additionally asked participants to verbally report the mental strategies used to enhance high verbatim was then classified in pre-established categories in order to examine the effect of type of amplitude. First we found that giving a list to the participants did not promote the ability to neuromodulate investigated. In a single session of NFB training 6*3 min training blocks with healthy young participants we experimentally brain-computer interface which allows individuals to modulate their brain activity. Despite the self-regulatory high alpha amplitude modulation by neurofeedback in healthy young adults
for both endemic vascular plants in neotropical regions and multi-taxa in tropical forests worldwide validating protection status. In conclusion this study provides insights into nature conservation efforts in areas with study evaluates the vulnerability of natural heritage in the Northeast Ecuadorian Amazon NEA from the perspective defines vulnerability levels by ranking them according to corresponding levels of anthropic development allowance Vulnerability assessment of natural heritage in the North-Eastern Ecuadorian Amazon using land use cover
legacies of centuries-old charcoal making practices in a mountain forest of the northern Pyrenees.
recovery and to highlight the main anthropogenic phases since c. 4000 BP. At the local scale in the heart observed in contemporary OGFs can be attributed to the characteristics of maturity that have emerged in the study aims to challenge and refine the existing paradigm of relict primary forests located in temperate temperate Europe and to clarify their long-term dynamics. We focussed on the beech-fir Fagus sylvatica L.-Abies from one peat bog Romania and one lake France in proximity to six best-preserved Old-Growth Forests OGFs beech-fir forest, the baseline natural forest ecosystem in the montane belt of temperate Europe: questioning
drivers. Longitude and to a lesser extent precipitation explained some variation in local vegetation openness is limited evidence for frequent fire activities in this period. These findings challenge the closed for modern conservation and rewilding particularly in maintaining diversity through disturbance and megafaunal This study reconstructs Last Interglacial vegetation in temperate Europe, revealing a highly heterogeneous closed-forest paradigm: Cross-scale vegetation structure in temperate Europe before the late-Quaternary megafauna