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La recherche portant sur dficoins is driven by technological innovation and adopts the world's a donné 2729 résultats Accéder aux résultats
immersion and learning outcomes. The study hypothesized that the degree of immersion offered by the technology influence both information retention and the sense of presence and that the sense of presence would in turn insights into the role of immersive technology and presence in learning and training contexts. The findings engagement motivation and memorization performance. The concept of 'presence ' defined as the psychological state task while the Multimodal Presence Scale MPS was used to assess the sense of presence. The experiments The impact of immersion and presence on information retention in virtual reality training: findings from from the deffinum learn project, INTED 2025 proceedings
in linguistics and psychology. We first provide the theoretical context and goals of the study that motivated PICL from the conception of educational modules to the measurement of the learners production and perception 979-10-344-01 16-01 Abstract The present paper was triggered by a twofold line of thought. The initial perspective perspective draws on the authors teaching experience both at university and secondary levels and therefore falls falls within the scope of applied and situated research. The second perspective stems from cognitive embodied “Pronunciation matters: Current perspectives on teaching and learning L2 phonology” English performance and self-efficacy beliefs in the classroom: some considerations on the value of an interdisciplinary
commonplace. And yet crises and breakdowns also revive the colors of the ordinary as shown in the works of suburbia is always over there elsewhere . When viewed as the interval between the city and nature suburbs airports Suburbia is what is not to be spoken about it is a zone both identified and undefined a suburb numerous and various forms of suburbia throughout history and across the English-speaking world. In the UK within resignation they delineate the future within the the dumps of the nonhistorical past R. Smithson "Suburbia_An archeology of the Moment. Suburbs in the arts and literature of the English-speaking world"
within the global Islamic world connecting the Maghrib with the Mashriq the Mediterranean Sea and Saharan 18h CET The jurisprudential corpus and the history of Ibadism in medieval Libya additions and difficulties well-known for the Greek and Roman era Libya remains rather unknown for the tenth centuries of the Islamic era era that began with the Islamic conquest of the 1st 7th century and ended with the progressive establishment establishment of the Ottoman rule in the 10th 16th century. Thus this webinar aims at reactivating the academic Revisiting the History of Medieval Libya (7th-16th centuries) : "The jurisprudential corpus and the history history of Ibadism in medieval Libya: additions and difficulties" par Houcine Khlifi
Hospitality and Tourism Complete
evaluates the vulnerability of natural heritage in the Northeast Ecuadorian Amazon NEA from the perspective assessed by protection status 2018 ii the biological diversity vulnerability index BVI deriving the potential biodiversity data and iii compared with spatial congruence correlation between i and ii . The EIVI was directly validating the BVI. Furthermore the moderate spatial correlation between protection status and land cover were established i the ecological integrity vulnerability index EIVI indicating the potential loss of natural heritage in the North-Eastern Ecuadorian Amazon using land use cover and nature protection status
that the ratio between the number of sapwood and heartwood rings varies across the Alps. At the same phases accurate estimation of the age of harvested wood and information on the geographical origin of wood based on the number of heartwood rings. By extension this model can be used to estimate the number of to approximate the felling date and to more precise date archaeological larch timber. The model requires importance as a forest tree species throughout the Alps and in certain regions of central Europe. Its extensive European larch sapwood: a model for predicting the cambial age and for a more accurate dating - Dendrochronologia
years and the loss of megaherbivores body weight 1000 kg from most of the continent before the Pleistocene hazel Corylus and yew Taxus baccata before and after the late-Quaternary downgrading of the region''s large influence vegetation structure by creating and maintaining open areas and causing disturbance within closed diversity and abundance before modern humans. The extinction of so many large herbivores during the last 50 exhibited higher cover of Corylus and Taxus relative to the Holocene with the former reaching very high percentage disturbance-favoured trees and shrubs in European temperate woodlands prior to the late-quaternary extinction
be conveyed both by altering the trajectory and by showing the robot awareness of the human presence through comparing the nature of the pedestrian human or a robot. Based on the results of this experiment and the literature modifying the robot trajectory and glancing at the human is necessary to significantly increase the usability manifestness by both modifying its trajectory to be more legible and using its head to glance at the human. crossing a robot. The visual behavior and user experience of pedestrians were assessed. The first experiment Evaluating the Impact of Time-to-Collision Constraint and Head Gaze on Usability for Robot Navigation
affect the feeling of enjoyment as well as its assessment techniques. The review showed that the studies information and to a lesser extent multiplayer aspects. The meta-analysis showed that only the presence investigation of the effects of both player and game characteristics diversity on enjoyment in isolation and in interaction science hal-04110722 Enjoyment is a widely assessed dimension of the video game player s experience. literature review and a meta-analysis were conducted to provide a more comprehensive view of the elements of Enjoyment in Video Games: A Systematic Review and Meta-analysis of the Effects of Game Design Choices