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  1. Peer interactions in 4/6-month-old infants: From motor development to multimodal communication

    In the present study infants between 4 and 6 months of age were observed in daycare centers either on motor activity observed in early social situations and communication development. In order to investigate on their own or in the presence of another infant. Our goal was to explore the potential continuity between conditions infants were lying on a playmat or seated in bouncers. Our results suggest that infants modified modified their posture movements and gaze behavior in dyadic situations compared to situations alone reflecting Peer interactions in 4/6-month-old infants: From motor development to multimodal communication

    • Type : Article
    • - Mis à jour le 04/12/2024
  2. “I’ve Always Spoke Like This, You See”: Preterite-to-Participle Leveling in American and British Englishes

    verbs may variably show use of the preterite form in place of the participle e.g. I ve broke the door participle leveling by investigating the phenomenon in perfect constructions using data collected from three of similarity is found between the three corpora in both the linguistic and the extralinguistic constraints preterite and participle forms. The variable is stable in real time and socially stratified. The article relates variation and to questions of its origin and spread in Englishes transatlantically. This, You See”: Preterite-to-Participle Leveling in American and British Englishes

    • Type : Article
    • - Mis à jour le 23/04/2024
  3. Searching in clutter: Visual behavior and performance of expert action video game players

    distractors in visual scenes can be more difficult due to the presence of clutter. However studies in various action video games expertise. 58 participants split in 2 groups action video game players and non-action non-action video game players searched for targets in visual scenes under two clutter conditions uncluttered and and alters the visual behavior during visual search in action video game scenes. Our results also suggest Searching in clutter: Visual behavior and performance of expert action video game players

    • Type : Article
    • - Mis à jour le 29/06/2022
  4. Effect of Online Training Price and Price Perception on Quality and Benefit Perception in France

    problem digital training has assumed a major role in our society. Some of the numerous online training Price Perception on Quality and Benefit Perception in France

    • Type : Article
    • - Mis à jour le 18/01/2024
  5. Earcons to reduce mode confusions in partially automated vehicles : Development and application of an evaluation method

    on a mode awareness model. This method consisted in checking during a controlled laboratory situation were perceived correctly Experiment 1 comprehended in isolation Experiment 2 and comprehended during the were efficiently perceived. They were comprehended in isolation and had a provoked a small decrement to Earcons to reduce mode confusions in partially automated vehicles : Development and application of an

    • Type : Article
    • - Mis à jour le 13/04/2023
  6. Aesthetic emotions in a mixed reality gastrosonic experience: an exploratory study

    emotions in an exploratory study on a mixed reality MR gastrosonic experience. Participants in an art-science correlated with the prototypical emotions of being moved in awe. Crossmodally matched food was highly congruent the relevance of studying environmental aesthetics in the context of these novel eating situations. Aesthetic emotions in a mixed reality gastrosonic experience: an exploratory study

    • Type : Article
    • - Mis à jour le 06/06/2024
  7. The Mediating Effect of Presence on Musical Emotions in Virtual Environments

    study investigates the mediating role of presence in the relationship between immersion and musical emotions stimulus material. Participants experienced music in two conditions high immersion VR headset and low Mediating Effect of Presence on Musical Emotions in Virtual Environments

    • Type : Article
    • - Mis à jour le 25/11/2024
  8. The Influence of Pro-Environmental Behavior Stages on e-Learning Platform Acceptance in Public Works

    Computer Supported Education. This year CSEDU is held in Porto Portugal on April 1-3 2025. It was sponsored Communication INSTICC . CSEDU 2025 was also organized in cooperation with the The International E-Learning Behavior Stages on e-Learning Platform Acceptance in Public Works

    • Type : Article
    • - Mis à jour le 23/06/2025
  9. Personalizing automated driving speed to enhance user experience and performance in intermediate-level automated driving

    personalization. In the first phase of the study the driving speed of 52 participants was recorded. In the second driving style personalization in terms of speed extend to SAE levels 2 3. In addition to the experience https doi.org 10.1016 j.aap.2024.107512 In the context of high-level driving automation SAE levels 4 examine the potential transfer of these benefits in the context of intermediate-level driving automation safety this effect was actually moderated by trust in automated cars. Regarding takeover performance the speed to enhance user experience and performance in intermediate-level automated driving

    • Type : Article
    • - Mis à jour le 06/06/2024
  10. Co-organisation de manifestations scientifiques internationales

    Co-organisation de manifestations scientifiques internationales Jahrhundertdichters Literatur Philosophie Ged chtniskultur co-organisation Dirk Weissmann UT2J Andrei Corbea-Hoisie Co-organisation de manifestations scientifiques internationales

    • Type : Page libre
    • - Mis à jour le 19/06/2024