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warfare produced welfare: the role of military veterans in U.S. social policy in the 20th century"
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provides an empirical account of the problem of interdisciplinarity in the field sciences considering it account for the mechanisms involved when researchers seek to do interdisciplinary science in the field we practices that take advantage of the spatial order of the study site in order to make forests temporal tend to transform both the object of study and the disciplines involved. The field as both an object spatiotemporal orders and the limits faced by the consortium towards their complete integration How such The Fields of Interdisciplinarity
evaluates the vulnerability of natural heritage in the Northeast Ecuadorian Amazon NEA from the perspective vascular plants in neotropical regions and multi-taxa in tropical forests worldwide validating the BVI. Furthermore were established i the ecological integrity vulnerability index EIVI indicating the potential loss of protection status 2018 ii the biological diversity vulnerability index BVI deriving the potential loss of biological protection status. In conclusion this study provides insights into nature conservation efforts in areas with Vulnerability assessment of natural heritage in the North-Eastern Ecuadorian Amazon using land use cover
woody habitats. The herbivores alive today in Europe are only a small remnant of the large species that during the last 50 000 years and the loss of megaherbivores body weight 1000 kg from most of the continent woodlands in the Last Interglacial exhibited higher cover of Corylus and Taxus relative to the Holocene differences in disturbance regimes between the Last Interglacial and early mid-Holocene with the loss of that existed in high diversity and abundance before modern humans. The extinction of so many large herbivores disturbance-favoured trees and shrubs in European temperate woodlands prior to the late-quaternary extinction of
glacial advance exists at any other site in the Pyrenees or in the Alps elsewhere in Europe. We tentatively constituting the most robust directly dated Holocene glacier chronology in the Pyrenees. The moraine age knowledge gap by dating four moraines in the Western-Central Pyrenees using in situ chlorine-36 cosmic-ray exposure how they translate into peat bog deposits in the vicinity of the moraines. Finally based on archeological construction and ceramic remains collected in the center of Troumouse Cirque the possible influence of its glacier probablement liée à l’événement froid de 8,2 ka, et explore ses implications climatiques et archéologiques Holocene glacier evolution in the Pyrenees based on 36Cl cosmic-ray exposure dating (Troumouse Cirque
comparing the nature of the pedestrian human or a robot. Based on the results of this experiment and the literature crossing a human in a narrow corridor both modifying the robot trajectory and glancing at the human is necessary using its head to glance at the human. Experiment 2 evaluated this behavior in real situations of pedestrians that humans primarily look at the robot's head just before crossing. The second experiment showed that human in a corridor. It should be conveyed both by altering the trajectory and by showing the robot awareness Evaluating the Impact of Time-to-Collision Constraint and Head Gaze on Usability for Robot Navigation in a Corridor
multiplayer aspects. The meta-analysis showed that only the presence of music in the game had a significant techniques. The review showed that the studies covered major aspects of game design such as in-game contents of the effects of both player and game characteristics diversity on enjoyment in isolation and in interaction a more comprehensive view of the elements of game design that affect the feeling of enjoyment as well hal-04110722 Enjoyment is a widely assessed dimension of the video game player s experience. A systematic literature Player Enjoyment in Video Games: A Systematic Review and Meta-analysis of the Effects of Game Design
Experiments 1 2 and the semantic characteristics that is the composition nature and content of the information perform within the game. The performance of more experienced players was particularly affected in this case characteristics of the HUD elements were manipulated and when their nature was relevant to the main task players displays HUDs can impact the performance and subjective experience of players in action video games. HUDs conducted in which players of different levels of expertise played commercial action video games. The physical Head-up displays in action video games: the effects of physical and semantic characteristics on player
Protest Movements in Britain in the 19th & early 20th centuries : debates and perspectives